Electronic Portfolio Title
Links and Highlights

Multimedia Presentations Title

In order to view some of these projecs you need to download the Schockwave Player or the MicroWorlds Web Player.

Multimedia is a computer-based presentation that integrates text, graphics, video, animation, sound, and video. My students are using a diverse range of applications capable of producing multimedia presentations, such as: LCSI’s MicroWorlds, Macromedia’s Director, Apple’s HyperCard, Squeak (E-Toys), and HyperStudio. These applications are ideal for project-based learning. The ability to integrate different types of media in a single presentation enables students to look at the subject they learn from different angles and views. Creating projects using diverse multimedia tools makes learning into an active process, in which students are engaged in research, selecting and organizing data, learning and applying different media type techniques, and incorporating it all into a cohesive presentation. Most multimedia tools don’t require any knowledge of programming, but some incorporate a programming tool that lets users create more sophisticated presentations. The applications mentioned above, which my students use, have their own programming tools. The presentations in this section have all been enhanced with different levels of programming, providing opportunities for students to engage in structured programming and practice logic. It is important to note that these projects have been designed by the students themselves and they have learned and employed diverse multimedia tools to reach their projects’ goals. Learning with multimedia can assume a passive or an active form. Students can learn by using an application that uses multimedia for its presentation. In this case, students are passive learners and the multimedia presentation is there to enhance their learning experience. However, research does not support the claim that learning with multimedia improves the learning outcome. In its active form, students become designers and constructors of multimedia projects using diverse media tools to enhance their work. In this case, the outcome on learning, as described by Dr. David H. Jonassen in his book “Learning to Solve Problems with Technology” is as follows: “Our premise is simple: students learn much more when they design, construct, and evaluate multimedia and hypermedia than when they study hypermedia programs.”

The Mission Project

The Mission Project

The Virtual Gallery

The Virtual Gallery Project

The Penrose Tiles

The Penrose Tiles Project

 

The Penrose Tiles The Virtual Gallery The Castle of Time Where in the World The Mission Home
Introduction Discovery and Constructionist Learning Home The Mission Where in the World The Castle of Time The Virtual Gallery The Penrose Tiles Apollo's Vision

© 2006, Miriam Bogler Friday, April 7, 2006

Introduction Discovery and Constructionist Learning Home The Mission Where in the World The Castle of Time The Virtual Gallery The Penrose Tiles Apollo's Vision